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Old Nov 02, 2007, 08:40 PM // 20:40   #41
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Quote:
Originally Posted by Chris Blackstar
You are probably right, I tend to stay away from games were the designers use the term skill balance to discribe how they needed to to keep the game interesting. Then again I am not a professional gamer either.

I bought GW because I like RPG's and playing with other players online, PvP is fun, but all the PvP before GW was either flight sims, Halo, shooters, or stragity. The other reason that attracted me to GW was no monthly fees, since what I was used to had no monthly fees also.

I never knew what skill balance was all about, untill recently I took the time to research it, my conclusion was that "Skill Balance" is nothing more then to change the game skills to allow for new builds and prevent stagnation in PvP only.

Given what PvP is about, that much is understood, however GW was avertized as a game that you could play with others together in Guilds, very little PvP was avertized untill several month after the game was released.

In other words, Anet tricked us into buying their product without explaining their intentions, they should have avertized that they change skills around, and why, then consumers like me, may have decided whether I wanted to buy such a game in the first place, I might of went with WOW instead of GW.

I don't like being tricked, or lied to, then told that I have to live with it. That would be like telling Anet that someone infected their servers with a love bug virus, then after all there servers crash, they are told to live with it.
The guild system was advertised as a way of global competition. I'm looking right now at my box.

And if you've played halo, you'd understand something about balance. It's why the pistol from H1 was absent in 2, nerfed to hell in updates in H2, and rebalanced out in H3. But, nice memory there.

What the hell are you talking about?
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Old Nov 02, 2007, 09:09 PM // 21:09   #42
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Originally Posted by garethporlest18
Prophecies was the best, you want to know why? We had fun farming (not for money as much as for fun and stuff), we had challenge (not very many skills to do anything with), we had less people and a better community. 2005 was a very fun and good year for Guild Wars. 2006 up to Factions was as well. I still had fun after Factions but it all went down hill after that.

The most fun I've ever had in this game, was when it was simple and just Prophecies. I think more than a few oldies to this game might agree. Sure we didn't have free attributes and reconnects but hell I was still having fun with the game.

Getting a rare actually meant something, it meant you could have quite a bit of money. Rares were actually rares too, not an abundance of skins and drops for everyone and you really felt good when you got one. Not so much anymore.

All of Guild Wars' Chapters and GW:EN get under a 7 from me. But Prophecies gets a 9.5. Because back then, it was a damn good game.
Completely agree. I am still mad they changed the text on gold items from rare *insert item* to the name of item just being in gold. Sad thing is the bulk of the damage done to this game was from Anet's Jihad against the Chinese farmer. Someone there should have paused and said shouldnt there be a fine line between trying to drive them out and pushing away our customerbase.
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Old Nov 03, 2007, 12:47 AM // 00:47   #43
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Originally Posted by Snow Bunny
The guild system was advertised as a way of global competition. I'm looking right now at my box.

And if you've played halo, you'd understand something about balance. It's why the pistol from H1 was absent in 2, nerfed to hell in updates in H2, and rebalanced out in H3. But, nice memory there.

What the hell are you talking about?
Your right, globle competition was avertized, but no warning was given to skill balance, they could of mention that in the manual. A last they did not.

Anyway, only played H1 on PC, don't own 360.

Well my ratings for the games, when not considering skill balance are

Prophetcies= 9.5
Factions= 8.0, too short and did not live up to name, but professions good
Nightfall= 8.5, heros were a nice change, but with the parigon nerfs so early, only one real profession came out of it.
GW:EN= 8.5, did not deliver on what they avertised, as far as how dungons work.

I wish you could score a KILLTACULAR in GW PvP.
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Old Nov 03, 2007, 12:51 AM // 00:51   #44
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GW PVP isn't about killtacular.. well actually, spikes. lol good idea? >>

I personally am glad we don't have as much imbalance in Guild Wars as what would have happened with version 1 of every skill in GW. Original skills from Prophecies, Factions, Nightfall, and Eyes of the North were very imba, especially Nightfall. Obviously, there's room for improvement still.
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Old Nov 03, 2007, 02:37 AM // 02:37   #45
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The biggest reason I see that the ratings have been lower in each successive release is that essentially regardless of what has been added, it is "more of the same". There hasn't been any change to the basic engine mechanics since Prophecies and after two and a half years, the engine is simply showing its age.

I see so many complaints.. about how this or that sucks compared to another chapter.. For me, the ONLY issue I've had, going from Prophecies into each chapter as it was released and into GW:EN, was that there were NO skill quests in Factions and NF. We had to buy everything past the first few skills. That took some of the joy of doing quests out of the game for me. Happily they re-added that aspect a bit in GW:EN with the PVE skills.

Otherwise I have enjoyed all four releases the same.. Each one had something different to offer, a different way to get through the game that kept if from always being the same as what came before. Sure the locked gates in Factions made a huge change from what some had gotten used to in Proph, but I never ever noticed it really as being a problem.. I bought the game to play through ALL of it and had no intention of skipping parts anyhow.

Same with NF. It changed things up again to balance between the play of the first two. SO what if they added a bit of a requirement in the SS ranks.. That actually made sense. You wouldn't put a no talent, unknown scrub in charge of saving your world. You'd entrust that responsibility to someone who have proven their worth. And the "grind" was so minimal that the only time you noticed it was if you were trying to once again rush through the game or brought in a foreign born character (at first).

GW:EN introduced some very very cool things, regardless of the fact that some of the artwork was rehashed or copy and pasted.. so what. Granted I love the beautiful scenery, but I don't go around looking at it to the point where I'm going to gripe and complain incessantly if it happens to come around again every so often in the course of the game. They've already dealt with the major grind issues in GW:EN as well, so that isn't a big deal. Wasn't a huge deal in the first place really.

As for all the balances, monster behavior changes, and the addition of loot scaling... not a single one of these things has ever dampened my enjoyment of the game.

What always strikes me as funny is the fact that Humans are the top dog on the planet because we have been one of the most adaptable species ever to evolve. But I've never seen so much howling over something as simple and meaningless as changes in a video game. It's really a wonder we've made it this far.
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Old Nov 03, 2007, 04:52 AM // 04:52   #46
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Quote:
Originally Posted by Chris Blackstar
Your right, globle competition was avertized, but no warning was given to skill balance, they could of mention that in the manual. A last they did not.
Right in the EULA. "A.net reserves the rights to alter or shut down their property at any time." - or something to that affect.

You signed it right when you installed the game. *gasp* didn't actually read it? Shame on you. Court of law says you are supposed to (though ignorance of the contract can be used as an excuse succesfully, it isn't the true letter of the law).
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Old Nov 03, 2007, 05:20 AM // 05:20   #47
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Your right, globle competition was avertized, but no warning was given to skill balance, they could of mention that in the manual. A last they did not.
Most games that have any pretense of there being fair competition have continual skill balances, in the form of patches. Any online game changes drastically as it goes on - changes don't have to be 'warned', they're a given. In a game where there are new skills being added, skills need to be tweaked to be on an even standing not only with each other but in the potential combinations they can be used in (which leads to problems like MoR/Diversion where Diversion is nerfed to make it fairer under MoR).

Quote:
Originally Posted by Chris Blackstar
with the parigon nerfs so early
Considering the Paragon is one of the most powerful PvP and PvE classes in the game, I think it's due for a few more. Anet put two classes into the game with completely broken mechanics (Mysticism, Energizing Finale and other skills) that had to be repeatedly toned down once they realized how stupid they were.


Skill balances were essential, but on that note, adding so many new skills and classes played hell with the balance of the game. Every one of the new classes has had some class-specific broken mechanic which has arisen to make the gameplay of a previously very level PvP setting far less enjoyable.
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Old Nov 03, 2007, 05:31 AM // 05:31   #48
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this topic is a great example of how when 1 person says somthing negative it spreads into 30+ complainers. when people say i dont like guildwars anymore, then why are you on one of its fansites... just dont post its a waste of our time (including yours)

lol gl understanding what i said
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Old Nov 05, 2007, 06:18 PM // 18:18   #49
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Quote:
Originally Posted by Chris Blackstar
Your right, globle competition was avertized, but no warning was given to skill balance, they could of mention that in the manual. A last they did not.

Anyway, only played H1 on PC, don't own 360.

Well my ratings for the games, when not considering skill balance are

Prophetcies= 9.5
Factions= 8.0, too short and did not live up to name, but professions good
Nightfall= 8.5, heros were a nice change, but with the parigon nerfs so early, only one real profession came out of it.
GW:EN= 8.5, did not deliver on what they avertised, as far as how dungons work.

I wish you could score a KILLTACULAR in GW PvP.
Heheh I love it if GW put in stuff like that for killin in PVP I would have never turned off all the sound.

UNREAL FTW (HEAD SHOT!!!!!),mmmMEGAKILL
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